Weapons are essential items used for combat against enemies, bosses and critters. Some weapons can be crafted at a Work Bench or a Pre-Hardmode Anvils/Hardmode Anvils, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Spirit has a wide variety of weapons and weapon classes, each suited to particular play styles or specific tasks.
The Spirit mod adds many new weapons and weapon subclasses to obtain and use, such as Clubs and Arcane Codexes
Most tools can also be used as weapons, despite it not being their primary purpose.
Melee Weapons[ | ]
Swords[ | ]
Swords are melee weapons which can be divided into 2 basic categories: shortswords and broadswords. Shortswords have very limited range, and they attack with a horizontal stabbing motion instead of an arc.
- Pre-Hardmode Swords
- Hardmode Swords
Clubs[ | ]
Clubs are large melee weapons that can be charged to increase the damage upon release, and in some cases fully charged to cause a special effect upon release, like the Floran Bludgeon.
- Pre-Hardmode Clubs
Yoyos[ | ]
Yoyos are flail-like melee weapons that follow the player's cursor when thrown.
- Pre-Hardmode Yoyos
- Hardmode Yoyos
Spears[ | ]
Spears are melee weapons that have a longer range than most swords, but attack with a stabbing motion. Spears also can hit targets more than once, making them especially useful for dealing with large enemies.
- Pre-Hardmode Spears
- Hardmode Spears
Boomerangs[ | ]
Boomerangs are melee weapons that return to the player after being thrown. Together with yoyos, they provide the earliest distance attacks that benefit from melee bonuses.
- Pre-Hardmode Boomerangs
- Hardmode Boomerangs
Flails[ | ]
Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.
- Pre-Hardmode Flails
Others[ | ]
These are melee weapons that possess unique means of attack. Some also launch projectiles.
- Pre-Hardmode Others
- Hardmode Others
Ranged Weapons[ | ]
Bows[ | ]
Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, most arrows do.
- Pre-Hardmode Bows
- Hardmode Bows
Repeaters[ | ]
Repeaters are ranged weapons that fire arrows as ammunition, similar to bows.
- Hardmode Repeaters
Guns[ | ]
Guns are a type of ranged weapon that use bullets as ammo.
- Pre-Hardmode Guns
- Hardmode Guns
Launchers[ | ]
Launchers are ranged weapons that fire rockets and similar explosive ammunition.
- Pre-Hardmode Launchers
- Hardmode Launchers
- Starfleet
- Tesla Cannon
Throwing Weapons[ | ]
These weapons act like throwable bullets - being consumed upon use. They have a chance to be retrievable when hitting a block.
- Pre-Hardmode Throwing Weapons
- Hardmode Throwing Weapons
Others[ | ]
These are ranged weapons that possess unique means of attack.
- Pre-Hardmode Others
- Hardmode Others
Magic Weapons[ | ]
Wands[ | ]
Wands are magic weapons that are mainly used to deal damage via a projectile attack.
- Pre-Hardmode Wands
- Arc Lash
- Astral Convergence
- Bismite Staff
- Bloodletter
- Bloodpetal Wand
- Breath of the Zephyr
- Cactus Staff
- Creeping Vine
- Cryo Staff
- Eel Tail
- Flarespark Staff
- Floran Spore Wand
- Floran Staff
- Frigid Scepter
- Horizon's Edge
- Huskstalk Staff
- Leafstrike Staff
- Lightspire
- Luminance Seacone
- Nova's Spark
- Pesterfly Cane
- Photosynthestrike
- Rosevine Staff
- Shadowbreak Wand
- Skullspray Staff
- Sorcerer's Wand
- Staff of the Jade Dragon
- Staff of Ornaments
- Sunrise Scepter
- Talon's Fury
- Unstable Conduit
- Urchin Lobber
- Valkyrie Spirit Spear
- Vessel Drainer
- Vile Wand
- Whirltide
- Hardmode Wands
Magic Guns[ | ]
Magic Guns are magic weapons that similar to guns in either shape or function.
- Pre-Hardmode Magic Guns
- Hardmode Magic Guns
Spell Tomes[ | ]
Spell Tomes are magic weapons that take the form of tomes.
- Pre-Hardmode Spell Tomes
- Hardmode Spell Tomes
Others[ | ]
These are magic weapons that possess unique means of attack.
- Pre-Hardmode Others
- Hardmode Other
- Crystal Windchimes
- Darkstar Lantern
- Mad Hat
- Magic Deck
- Mark Of Zeus
- Seal of Torment
- Seraph's Light
- Quake Fist
Summoning Weapons[ | ]
Minion-Summoning Weapons[ | ]
These weapons summon minions to attack enemies.
- Pre-Hardmode Minion-Summoning Weapons
- Hardmode Minion-Summoning Weapons
Sentry-Summoning Weapons[ | ]
These weapons summon Sentries to attack enemies, though sentries don't move like Minions.
- Pre-Hardmode Sentry-Summoning Weapons
- Hardmode Sentry-Summoning Weapons
Arcane Codexes[ | ]
Arcane Codexes are support summoning weapons that place a buffing, debuffing or distrupting zone at the target location.
Others[ | ]
These are summoning weapons that possess unique means of attack.
- Pre-Hardmode Others
- Hardmode Others
- Glumshroom Staff
- Sanguine Flayer
- Supernova