Guide:Ancient Flier strategies
Terrain Preparation[edit | edit source]
The Ancient Flier is the type of boss which you simply cannot fight in one area. Having flat land is literally all you need and maybe some long Wooden Platform
Gearing Up[edit | edit source]
Armor[edit | edit source]
- When it comes to HP, 300 Health is the minimum. 400 HP is recommended.
- A full set of at least Clatterbone armor should be acquired, but better armor is always an option.
- Magic users should invest in Jungle armor or Floran armor.
- Ranged users should invest in Granite armor or Marble armor.
- Melee users should invest in Molten armor, but Granite armor or Marble armor are a great modded equivalent.
- Throwers should invest in Vinecaller's armor or Coil armor.
- Summoners should invest in Bee armor.
- With the exception of Summoners, the Granite armor or Marble armor are both great for all classes.
Accessories[edit | edit source]
- The most important accessories are mobility accessories. Items like Spectre Boots, Cloud in a Balloon/Blizzard in a Balloon/Sandstorm in a Balloon, Shield of Cthulhu and Frog Leg are all fantastic and must-have accessories for this battle.
- Items like a Band of Regeneration are a good choice.
- If you are going for a melee approach, the Magma Stone is great for an increase to your DPS.
- For offensive accessories, the Assassin's Magazine, Thrower's Glove, Shark Tooth Necklace, Folv's Staff and Crimtane Charm/Demonite Charm all work well.
- Anything that reduces damage is very helpful, including Expert Mode-exclusive Worm Scarf.
Potions[edit | edit source]
- Featherfall Potions are extremely useful for this battle.
- Swiftness Potions will aid in your dodging.
- Ironskin Potions will help mitigate any damage you take.
- Regeneration Potions will help you soak up damage from attacks.
- Ammo Reservation Potions and Archery Potions are good for rangers.
- Endurance Potions work similarly to Ironskin but completely block out 10% of all damage rather than increasing your defence.
- Magic Power Potions and Mana Regeneration Potions are good for mages.
- Rage Potions increase your critical strike chance but can only be made in worlds generated with the Crimson.
- Summoning Potion would be excellent for summoners for the extra minion.
Weapons[edit | edit source]
Melee[edit | edit source]
- For swords, the best sword would be the Fiery Greatsword or Bee Keeper. The Blade of Grass may work as well. Swords that do not fire a projectile aren't very good for this battle, but if you really think you can tank it, you could probably use them.
- For boomerangs, a Thorn Chakram or Flamarang are excellent. A Florarang is acceptable, but the other two would be preferred.
- Flails can be good if you can tank. A Clattering Mace or The Meatball are good choices.
Ranged[edit | edit source]
- Arguably the best weapon for this battle is the Granite Bow/Gilded Bow.
- If you are using guns, A Minishark is decent, but a Boomstick can be used.
- The best ammunition is Meteor Shot, as it can pierce spawned Bone Harpies and still deal damage to the boss. Silver Bullets are an acceptable compromise, though. Half a stack is enough but Minishark users will want a full stack.
- Bow users can use The Bee's Knees, a Molten Fury or the Granite Bow/Gilded Bow. A Bloom Buster or Star Spray can also be used too.
Magic[edit | edit source]
- At this point, your Mana should be at the maximum, or at least close to it.
- The Bee Gun is a great option for this battle.
- The Meteor armor/Space Gun combo is always an excellent choice. The piercing effect of the Space Gun will help with the bone harpies.
- The Sunbeam Staff is a decent weapon for this battle.
- The Demon Scythe takes a little bit of practice to use but its high damage and piercing ability is very good.
- The Bloodfire Staff is a useful weapon if you want to inflict its special debuff.
Summoner[edit | edit source]
- The Imp Staff is arguably the best summon weapon at this point.
- The Hornet Staff is not as good as the Imp Staff, but can still be useful if you want to inflict the Poison debuff.
Throwing/Consumables[edit | edit source]
- Grenades deal high amounts of damage, but can be quite hard to land hits with.
- A bunch of Meteors can be helpful.
- Bone Javelins stick to the flier and deal 3 damage every second. The more you throw into it, the higher the sticking damage becomes.
- Bone Throwing Knives are useful and will pierce through her bees and can deal multiple hits.
Miscellaneous[edit | edit source]
- The Slimy Saddle can be extremely helpful for quick evasion if you get attacked by the flier's bone feather attack.
The Battle[edit | edit source]
When the Ancient Flier first spawns, it'll begin by flying around, firing 2 waves of bone feather projectiles from itself at the player. You should use your Featherfall Potion to fly around the area to dodge these bone feathers. Once it has done this attack, it will fire 6 bony C-shaped projectiles from itself at the player. These act the exact same why as the Ice Queen's frost wave attack, so just try to go left to right in this attack. Once the boss has done that attack, it'll stop in midair, and make red projectiles rain from the sky for a few seconds. These are not hard to dodge if you just stay on the ground and slowly move to dodge them. The Flier will now do all these attacks again in the same order. At all times, the Flier will occasionally spawn a few Bone Harpies that fire bone feather projectiles at the player every few seconds. It's a good idea to target these so they don't swarm you.
|Pre-Hardmode Bosses||Scarabeus • Vinewrath Bane • Ancient Flier • Starplate Raider|
|Hardmode Bosses||Infernon • Dusking • Ethereal Umbra • Illuminant Master • Atlas • Overseer|
|Events||The Tide • Blue Moon|