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Death Prevention is a mechanic added by the Spirit Mod. Normally, when a player's health drops to 0, they die and respawn after a short delay. Up until now there are 2 items that use this mechanic.

Prevent[ | ]

A Death Prevention item, prevents the player from dying when their health drops down to 0, it will grant the player a small amount of health and a short period of invulnerability.

Source Health restored Duration Cooldown Additional effect
Clatterbone armor Clatterbone armor Same amount as before "death" While equipped 6 minutes Inflicts the Sturdy debuff which is the cooldown for the Death Prevention to avoid infinite avoidance of death

Escape[ | ]

A Death Escape item, teleports the player away to either a random location nearby or their spawnpoint, taking them out of harms way.

Source Health restored Duration Cooldown Additional effect
Eye of the Illusionist Eye of the Illusionist N/A While equipped 10 minutes Teleports the player to their spawn point, does not work while a boss is alive
Game mechanics
 
Combat Minions • Special Ability
Environment Ambient Events • Events • Music • Status messages
Items Consumable • Crafting stations (By Hand) • Drops • Glyphs • Rarity
Game AI • Config Options • Fishing • Game controls • NPC names
Player Buffs • Debuffs • Death Prevention
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